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AI Insights · Timothy · July 2024

Top 5 First Person Games in Belgium Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 first person games in Belgium for Q2 2024, including downloads, revenue, and active users, with data provided by Sensor Tower.

Top 5 First Person Games in Belgium Q2 2024: Unified Platform Performance

In the second quarter of 2024, the top five first person games on a unified platform in Belgium exhibited varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at each app's journey over the quarter.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a fluctuating revenue pattern, peaking at around $10.2K in the first week of June. Downloads experienced a modest high of 1.5K at the beginning of April, tapering off to 889 by the end of June. Weekly active users showed a slight decrease from 8.1K to 6.9K over the quarter.

Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. had varied revenue trends, reaching a high of approximately $7.1K in the last week of May before declining to $2.5K by the end of June. Downloads also decreased significantly from 3.9K in early April to 933 by the last week of June. Weekly active users dropped from 8.5K to just under 6K during the same period.

KamaGames' Blackjack 21: Blackjackist showed a remarkable increase in revenue, peaking at around $9.2K in the week of May 20. Downloads remained relatively steady, with a slight dip from 497 in early April to 325 by late June. Weekly active users stayed consistent, fluctuating slightly around the 1.2K to 1.3K range.

Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced a revenue peak of approximately $6K in the first week of April, with a subsequent steady pattern around $4.4K to $5.5K for the rest of the quarter. Downloads peaked at 1.5K in mid-May but fell to 259 by the last week of June. Active users showed a positive trend, increasing from 6.2K to 7.7K, before stabilizing around 5.5K towards the end of the quarter.

Finally, Minecraft by Mojang maintained a relatively stable revenue, ranging from $3.1K to $6.5K throughout the quarter. Downloads remained low but steady, averaging around 150 per week. Weekly active users were robust, starting at 87.2K in early April and reaching 89K by the end of June.

For a deeper dive into these insights and more data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024